How can games be used to educate people about important issues?
CRITERION A : INQUIRING & ANALYSINGThe student explains and justifies the need for a solution to a problem; constructs a research plan, which states and prioritizes the primary and secondary research needed to develop a solution to the problem independently; analyses a group of similar products that inspire a solution to the problem; develops a design brief, which presents the analysis of relevant research.
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TASK 1a : ANALYSE EXISTING PRODUCTS
Can you think of any games that you play that might teach people about important issues?
Play Ayiti: The Cost of life below and think about how games can be used to educate people about important issues.
Answer these questions on your website :
Play Ayiti: The Cost of life below and think about how games can be used to educate people about important issues.
Answer these questions on your website :
- Were you able to identify the theme or social issue in the game?
- What key factors made these games successful/unsuccessful?
- How might the impact of playing a game to explore an issue in the world differ to reading a story?
TASK 1b : ANALYSE EXISTING PRODUCTS
Using your design specifications table, analyse at least 3 games against this success criteria.
You should have at least one from Flowlab.
You should have at least one from Flowlab.
TASK 2a : MAKING LINKS Investigating games of the ancient past
Using the link below, investigate games across other times and civilisations.
You can choose to investigate :
Create a page on your website and answer the following questions. You can use the links below to help, and see if you can find a video to watch about your game.
You can choose to investigate :
- Knossus Game (Minoa)
- Go (China)
- Senet (Egypt)
- Mancala (Ethiopia)
- Ur (Iraq)
- Aztec Ball Game - ullamaliztli
Create a page on your website and answer the following questions. You can use the links below to help, and see if you can find a video to watch about your game.
- Describe the game that you are investigating, and how it is played
- Who might have played these games?
- What purpose did this game serve in society?
- What sorts of things may have motivated people towards game play in ancient civilisations? (Why might people have played games?)
- What was the game made from? (How was this game constructed?)
- Compare and contrast the technologies available to civilisations past and present. What impact might technology have had upon the types of games that people play, compared to what we play today?
- Looking at your design specifications/success criteria, do you think that what made a great game in ancient times was the same as what we consider to be a great game today? Justify your response.
TASK 2b : Use your design specifications to explore the following educational games
We will be creating games that are educational. Play these games, and think about how you can make your own game educational.
- Choose 3 game2 and create a links to your website
- Using your table of design specifications, evaluate this game
- On your website, answer the following questions :
- What was this game attempting to teach?
- What did you learn from this game?
- How effective was it as an educational game?
- What ideas could you use to inspire you in your own game designing?
TASK 2b : CHOOSE AN INTERESTING PART OF MINOAN SOCIETY TO BASE YOUR GAME UPON
Before we start developing our own ideas in our personalised padlets, let's brainstorm together and reflect on what you've learned about Minoan Crete so far. I have included some images that I found myself.
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