Choose Your Own Adventure
Task 1: Enquiring & Analysing
Students are presented with a design situation, from which they identify a problem that needs to be solved. They analyse the need for a solution and conduct an inquiry into the nature of the problem
Task 2: Developing Ideas
Answer the following questions
Part A - Deliverables [Social and Collaboration]: A portfolio post with your design brief statement (not more than 400 words). Include a decision tree diagram to illustrate the path a player may take.
Wireframes & Mock up
Time for your Design to take shape!
You need to design and plan your game before you start your first iteration of implementation. Design elements such as screen layout, (menu & game screens), characters & sprites, attributes, backgrounds, scoring, music and sound effects all need to be considered. Many of these should have been already talked about in your Design Brief.
Sprites and levels are probably best sketched by hand
Sprites should be sketched roughly by hand. You may also choose to use a graphic tool such as pixlr or photoshop can be used if you have the skills! (save as .png)
Free and opensource (CC) .PNG files or .OGG flies can be downloaded and used as well
Part B - Deliverables: Photographs and/or png files of your mock ups uploaded to Weebly.
You should create design sketch for each scene of your game. Annotate to explain relationships, links, attributes etc.
Keep in mind the result need not be overly complex - a simple working game is better than a complicated game that does not work!
Optional component ..
Project Planning: Gantt Chart
This is a large project so you will need to create a Gantt Chart in order to keep on track so that you complete your project on time. Game developers and many other industry professionals are required to meet tight deadlines - they use project management techniques / tool such as these to estimate completion times and mitigate risk.
Deliverable: A portfolio post with an uploaded image of your Gnatt Chart
Task 3: Creating the solution (Criterion C)
- Design Specification & implementation
Make an awesome game!
Along with your game you should include supporting documentation that includes:
- Description of the game-play and object of the game.
- Any bugs that you have not ironed out at the time of submission
- Reference any sources of any third party audio or visual art work
- Any other relevant information.
Task 4: Evaluation (Criterion D)
We need to critically evaluate the success of the solution against the design specification and explain how the solution could be improved
Lets define our own criteria according to the Design & Implementation criteria which you have yourself defined.
Some ideas ..
Present your game at a games lunch to anyone in the school willing to play!
According to the criteria we defined ourselves during the Investigation and Analysis phase, evaluate a peers game
Deliverable [Communication]: Evaluation report.