A world of games - Task 3 onward |
Task 1: Enquiring & Analysing
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DELIVERABLES: In your portfolio, post a link to a game you liked and state reasons why you liked it in terms of mechanics, story progression and aesthetics etc. Include screenshots to illustrate your points. Discuss how you might involve such elements in your own game? Label the entry with the correct category in terms of Design Phase.
These tutorials should provide you with a solid grounding in the mechanics of FlowLab in terms of moving objects around a game map, having these objects interact with each other in interesting ways and customising graphics.
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Some people may wish to focus more on game mechanics, others on the emotion a game generates.
Some inspirational concepts: http://lifewithoutplastic.com/store/blog/no-plastic-straw-please/
Select a global context and answer the following questions
Deliverable: A portfolio post with your design brief statement (approximately 400 words) including any accompanying diagrams or UI mockups (using Lucid charts for diagrams & mockups is recommended) |
Task 3: Design Specification.
Criteria 3: Creating the solution
Task 4: Wireframes & Mock up
Criteria 3: Creating the solution Time for your Design to take shape! You need to design and plan your game before you start your first iteration of implementation. Design elements such as screen layout, (menu & game screens), characters & sprites, attributes, backgrounds, scoring, music and sound effects all need to be considered. Many of these should have been already talked about in your Design Brief. Sprites and levels are probably best sketched by hand Sprites should be sketched roughly by hand. You may also choose to use a graphic tool such as pixlr or photoshop can be used if you have the skills! (save as .png) Free and opensource (CC) .PNG files or .OGG flies can be downloaded and used as well Deliverable: Photographs or png files of your mock ups uploaded to Weebly. |
You should create design sketch for each scene of your game. Annotate to explain relationships, links, attributes etc.
Keep in mind the result need not be overly complex - a simple working game is better than a complicated game that does not work! |
Task 5: Project Planning: Gantt Chart
This is a large project so you will need to create a Gantt Chart in order to keep on track so that you complete your project on time. Game developers and many other industry professionals are required to meet tight deadlines - they use project management techniques / tool such as these to estimate completion times and mitigate risk. Deliverable: A portfolio post with an uploaded image of your Gnatt Chart |
Criteria 3: Creating the solution
Make an awesome game!
Along with your game you should include supporting documentation that includes:
Make an awesome game!
Along with your game you should include supporting documentation that includes:
- Description of the game-play and object of the game.
- Any bugs that you have not ironed out at the time of submission
- Reference any sources of any third party audio or visual art work
- Any other relevant information.
Task 6: Create your game!
Criteria 4: Evaluating
We need to critically evaluate the success of the solution against the design specification and explain how the solution could be improved Lets define our own criteria E.g.
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Informal Evaluation
Present your game at a games lunch to anyone in the school willing to play! DELIVERABLE: Document any useful feedback as a blog post Formal Evaluation Third Party evaluation and testing is important! As much as you may love your concept, your product is designed for a target market - do they like it? According to the criteria we defined ourselves during the Investigation and Analysis phase, evaluate a peers game DELIVERABLE: Evaluation report - provide a proformer). Note that this will be the same profferer I will use to evaluate your projects. |
Task 7: Evaluation
Reflect on the design cycle
Criterion D: Evaluating Students design tests to evaluate the solution, carry out those tests and objectively evaluate its success. Students identify areas where the solution could be improved and explain how their solution will impact on the client or target audience.
Criteria
TBD - marking scheme?